HELLO.
MEET QATALOG.

truly unbounded
A Scalable Multi-Chain Network Supporting Unprecedented Innovation

In the next generation of Blockchain protocols, Q-100 unifies a complete chain, allowing them to function together effortlessly at scale. A large number of real-world applications are possible since Q-100 allows data to be exchanged across any form of blockchain. 

We
execute
smartly
Inter - operate-ability at its finest

To accommodate certain features and use cases, all blockchains make various choices, which will only increase as chain specialization grows. For example, Q-100 is a network which means several blockchains are linked in a single network, enabling them to conduct transactions simultaneously and communicate data across chains with security assurances; it is possible to tailor each chain in Q-100's unique sharding paradigm to a particular use case instead of being forced to adhere to a one-size-fits-all methodology. In addition, increasing the number of supply chains and specializations opens up additional opportunities for new ideas.

Just the ORignins

A single blockchain cannot support the thriving future of decentralized apps and their ecosystem. Early blockchains could not scale due to their low throughput and lack of runtime specialization.  Q-100's sharded network enables several transactions to be executed simultaneously by linking different specialized chains. In the past, networks processing transactions one at a time created bottlenecks. Q-100's network will be able to accommodate even more shards in the future thanks to a feature called nested relay chains, which is currently being developed.

Fork-less upgrades that future proof your blockchain

Printing on circuit boards (PCBs) was a standard shipping method for early video games, and because the code was engraved into the chips, there was no possibility for mistakes in the production of these cartridges. We have all become used to our applications, games, and browsers receiving regular, if not automated, software updates. Prior to a bug being an issue, developers repair it, and new features are introduced as they become available. Like any other piece of software, blockchains must be updated to remain relevant. Blockchains are significantly more challenging to update than apps, games, or browsers because of the complexity. Forking the network to upgrade a traditional blockchain takes months of labour and may split a community during especially controversial hard forks. Q-100  has revolutionized this technique, allowing blockchains to update themselves without splitting the chain. Q-100 's on-chain governance framework enables these forkless updates. With this capability, Q-100 allows projects to remain nimble, adjusting and changing with the speed of technological change. It also considerably minimizes the risk of controversial hard forks, a significant barrier to entry for many businesses.

Merger of traditional finance & Defi

Creation of stable coins

Better money market integrations

Tokenized, factionalized shares

Cross Chain Multi Dex integration

Digital Assets enter traditional finance

Revolutionary asset management model

Optimized yields

Low cost borrowing against assets

Improvised derivatives market

Accessable programmatic liquidity

Swift movement to a crypto account from a real world account and back

Minting of stable coins directly from bank accounts to wallets

Crypto card payments

Crypto payment gateway

Cross platform multi chain access

3 — 3
techcrunch
GeoSpace • Free Webflow HTML website template • 2021 • By JP

This startup wants to build VR headsets with 'human eye-resolution'

Originally from techcrunch.com

Earlier this month, Google virtual reality head Clay Bavor discussed the company’s efforts on a mind-boggling 20 megapixel screen that was currently under development. The screens would be a staggering 17x resolution improvement on displays in current generation VR systems like the Rift and Vive. They would also be totally unusable, because at the frame rates needed for VR, such displays would burn through 50-100 GBs of data per second.The key for working this out would be utilizing a technology called foveated rendering to track where a user’s eyes are looking and ensure that only the area at the center of their vision is being rendered at full resolution.While this will undoubtedly be a technology that enables the future of high-end VR, it’s still one that relies on expensive displays that aren’t even widely available yet.

A Finnish startup is positing that they’ve come up with a way to bring human-eye level resolution to VR headsets through a technique that will direct a pair of insanely high-resolution displays to the center of your vision. With current technology, the company claims this will enable perceived resolutions north of 70 megapixels.Varjo, which means “shadow” in Finnish, is looking to bring this technology to higher-end business customers by next year at a price of “less than $10,000” according to the company.

This startup wants to build VR headsets with 'human eye-resolution'

Photo by Artem Podrez from Pexels

Photo by Ivan Samkov from Pexels

Why show off this tech now? Largely because the company is currently raising cash stateside and was just awarded a few patents related to these technologies last week.I had the chance to demo a prototype of the company’s technology last week using a modified Oculus Rift headset with Varjo’s display systems embedded.I suppose the best testament to the company’s technology was that I spent most of the demo questioning whether my eye sight had actually been improved. After being dropped into an apartment scene, I was almost disturbed by my ability to read the spines of books on bookshelves several feet away.

Read full Article
GeoSpace • Free Webflow HTML website template • 2021 • By JP
3 — 3
techcrunch
GeoSpace • Free Webflow HTML website template • 2021 • By JP

This startup wants to build VR headsets with 'human eye-resolution'

Originally from techcrunch.com

Earlier this month, Google virtual reality head Clay Bavor discussed the company’s efforts on a mind-boggling 20 megapixel screen that was currently under development. The screens would be a staggering 17x resolution improvement on displays in current generation VR systems like the Rift and Vive. They would also be totally unusable, because at the frame rates needed for VR, such displays would burn through 50-100 GBs of data per second.The key for working this out would be utilizing a technology called foveated rendering to track where a user’s eyes are looking and ensure that only the area at the center of their vision is being rendered at full resolution.While this will undoubtedly be a technology that enables the future of high-end VR, it’s still one that relies on expensive displays that aren’t even widely available yet.

A Finnish startup is positing that they’ve come up with a way to bring human-eye level resolution to VR headsets through a technique that will direct a pair of insanely high-resolution displays to the center of your vision. With current technology, the company claims this will enable perceived resolutions north of 70 megapixels.Varjo, which means “shadow” in Finnish, is looking to bring this technology to higher-end business customers by next year at a price of “less than $10,000” according to the company.

This startup wants to build VR headsets with 'human eye-resolution'

Photo by Artem Podrez from Pexels

Photo by Ivan Samkov from Pexels

Why show off this tech now? Largely because the company is currently raising cash stateside and was just awarded a few patents related to these technologies last week.I had the chance to demo a prototype of the company’s technology last week using a modified Oculus Rift headset with Varjo’s display systems embedded.I suppose the best testament to the company’s technology was that I spent most of the demo questioning whether my eye sight had actually been improved. After being dropped into an apartment scene, I was almost disturbed by my ability to read the spines of books on bookshelves several feet away.

Read full Article
GeoSpace • Free Webflow HTML website template • 2021 • By JP
3 — 3
techcrunch
GeoSpace • Free Webflow HTML website template • 2021 • By JP

This startup wants to build VR headsets with 'human eye-resolution'

Originally from techcrunch.com

Earlier this month, Google virtual reality head Clay Bavor discussed the company’s efforts on a mind-boggling 20 megapixel screen that was currently under development. The screens would be a staggering 17x resolution improvement on displays in current generation VR systems like the Rift and Vive. They would also be totally unusable, because at the frame rates needed for VR, such displays would burn through 50-100 GBs of data per second.The key for working this out would be utilizing a technology called foveated rendering to track where a user’s eyes are looking and ensure that only the area at the center of their vision is being rendered at full resolution.While this will undoubtedly be a technology that enables the future of high-end VR, it’s still one that relies on expensive displays that aren’t even widely available yet.

A Finnish startup is positing that they’ve come up with a way to bring human-eye level resolution to VR headsets through a technique that will direct a pair of insanely high-resolution displays to the center of your vision. With current technology, the company claims this will enable perceived resolutions north of 70 megapixels.Varjo, which means “shadow” in Finnish, is looking to bring this technology to higher-end business customers by next year at a price of “less than $10,000” according to the company.

This startup wants to build VR headsets with 'human eye-resolution'

Photo by Artem Podrez from Pexels

Photo by Ivan Samkov from Pexels

Why show off this tech now? Largely because the company is currently raising cash stateside and was just awarded a few patents related to these technologies last week.I had the chance to demo a prototype of the company’s technology last week using a modified Oculus Rift headset with Varjo’s display systems embedded.I suppose the best testament to the company’s technology was that I spent most of the demo questioning whether my eye sight had actually been improved. After being dropped into an apartment scene, I was almost disturbed by my ability to read the spines of books on bookshelves several feet away.

Read full Article
GeoSpace • Free Webflow HTML website template • 2021 • By JP

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